I had the pleasure to be tasked to create a set of clothes for the game Kalyskah by Lustful Illumination.
The clothes were made with high to low poly workflow. Zbrush and Marvelous Designer for the high poly. Blender for retopology and UVs, Substance Designer and Substance Painter for textures. Presentation in Marmoset Toolbag.
I was required to make different UV set so that the cloth can be removed and changed. Textures are packed to be used in Unreal Engine: Albedo+Transparency, Normal Map, Ambient Occlusion+Roughness+Metallic.